package fr.bludwarf.skywarrior.ile;

import fr.bludwarf.skywarrior.joueur.Ressources;

public class Champs extends TypeBatiment {

	private static final Ressources BONUS_MOULIN = new Ressources(0, 0, 2);

	public Champs() {
		super("Champs"		, 30 * 60					, new StatsCombat( 50, 0, 0)	, new Ressources(15, 0, 0),		new Ressources(0, 0, 2));
	}
	
	@Override
	public Ressources getProduction(EtatIle etatIle) {
		final Ressources prod = super.getProduction(etatIle);
		
		if (prod.nourriture() > 2)
		{
			System.err.println("XXX");
		}
		
//		if (etatIle.getNb(Batiment.MOULIN) == 1)
//		{
//			prod.nourriture(prod.nourriture() + 2);
//		}
		
		return prod;
	}

}
